Post by mateba on Jun 5, 2007 23:08:57 GMT -5
As many of you know, last Saturday was the big meeting. We made some great progress on rules for safety and game play. We are not finished but we knocked out a big chunk. We have all decided to retain David’s contribution of our declaration. Thank you, David. If you haven’t seen it, here it is. These rules are designed to allow everyone to play and have fun but safely. I saw an issue with guns above 415FPS. I decided DMRs should be semi-auto and SAWs should have motor-driven magazines. This would isolate their role more and emphasis their impact on a squad level. These rules are not set in stone. The rules are intended to be evaluated inside and outside of game play. We are just trying to start and if we need to change something than we will. Let us know if you don’t like it. Of course this is as much as mine as it is yours (just because I typed it up dosen’t…), you play and you should voice what you have to say. This was in an attempt to create a set of guidelines that everyone can agree on. There is more to come but for now this is what we have come up with.
AAV Guidelines
"Airsoft Declaration Of Purpose"
Preamble
We, the players that make up the Airsoft community, are united by a common goal. A goal that inspires us to take a positive stand for the principles and ideals that makes Airsoft such a viable and worthwhile activity. As individuals, as well as a community we offer this document as a pledge to uphold certain standards, so that there will exist an image of honor and trust not only within the Airsoft community but also within the nation at large.
Philosophy
Airsoft is more than just a physical resemblance to military organizations and the use of replica weapons to enact military simulations. At its core are all the elements that make any sport or social gathering worthwhile and beneficial.
Key to the popularity of Airsoft is an underlying code of honor and fair play. Due to the nature of the game, cheating and unsportsmanlike conduct is very easy to get away with. It is a testament to the high quality of the typical Airsoft player that this sort of behavior is not a major problem at organized events.
Like any important sport Airsoft is more than just a physical exercise. Teamwork, cooperation, ingenuity, strategy, and planning are absolutely essential for the successful completion of an objective in an Airsoft event. So many factors have an effect on the outcome that it stretches the mental, emotional, and physical capabilities of participants. And just like more traditional sports, Airsoft has a multitude of 'positions' that players can plug into as talents and abilities allow. But unlike many sports, age, gender, race, creed, height or weight does not exclude anyone from excelling in the sport of Airsoft.
Aside from the mental benefits of Airsoft we cannot stress enough the physical benefits and the safety aspects of our sport. When the average player has spent all day walking, climbing, and running through rough terrain with up to 40 pounds of gear there is little doubt that he/she has gotten a good physical workout. Avid players will also spend extra time training and exercising in preparation for periodic events. A major advantage that Airsoft has over many other team sports is the inherent safety, as well as low bodily stress due to a non-contact environment. An occasional BB welt, twisted ankle, sunburn, or poison ivy rash is the extent of hazards that Airsoft players encounter.
Let us not forget the good feelings that spending the day with like-minded people can instill in us. People from all walks of life forget their differences and focus on the ideal that a friendly exchange of BBs in the woods is a good way to spend the day. Rarely will you find hard feelings and hurt pride after several hours’ worth of simulated combat. Also, the sharing of friendly stories, information, supplies, gear, and tactical suggestions are a hallmark of an Airsoft event. There truly is a fellowship that reaches across barriers and attitudes.
Pledge of Conduct
We of the Airsoft community, pledge to do all that we can to uphold a high standard of conduct and to help educate those who are new to the sport of Airsoft. This conduct standard includes the following basic rules and is intended as a guide for all Airsoft enthusiasts in order to exemplify the best qualities we all aspire to.
1. To follow the rules of play set forth by Airsoft event organizers and to choose honor before reward.
2. To always play with safety in mind, including appropriate eye protection, observing minimum engagement distances, and keeping anger at home.
3. Keeping all Airsoft weapons out of sight of the general public.
4. Never pointing Airsoft weapons at anyone, except when on the event field and only when everyone is wearing eye protection.
5. Never play Airsoft on a public street or in a populated neighborhood.
6. Comply immediately with Police orders if confronted for any reason.
7. Notify local authorities if there is even a small chance that an event might cause concern with people in the area.
8. Know and abide by the federal, state, and local laws associated with the use and ownership of Airsoft weapons
Conclusion
The sport of Airsoft adds value to the national good. It is in everyone’s best interest to do what we can to protect and support a positive and safe Airsoft image. Be above reproach. Make yourself a step above the norm. Let the good Airsoft image begin with each of us.
UNITY
It is important to all of us that everyone feels comfortable and welcome as a guest and friend to our functions and our favorite pass time. No one can have a prejudice against another race, religion, or sexual orientation. All are welcome if they welcome all. If there is only one reason why we play airsoft it is to have fun with our friends and family.
SAFETY
All safety rules are subject to change. For any reason if a landowner that has allowed people to participate in airsoft on their land disagrees with a rule you are to honor their decision, we are guest at their home. An insurance provider may require some rules to be adjusted in order to provide coverage.
Airsoft Velocity & Role Descriptions
FPS:
The velocity of an airsoft gun is measured in feet per second and is determined with a chronograph. All airsoft guns must be measured with.20g BBs. The hop-up will be adjusted to zero effect for required cases but not for normal readings.
MED:
Minimum engagement distances are used to ensure safe shooting distances. There is no excuse for shooting at someone that is closer than a players MED. Repetitive MED violation will be viewed has malicious behavior and intentionally trying to hurt another player. If any player is found violating MED they need to be alerted immediately.
CQB:
Close Quarters Battle areas include buildings and 30ft of their surroundings. There is no MED inside CQB areas. No one can use motor driven magazines. Only airsoft guns measured at 350FPS and down can be used in CQB areas.
Sniper:
Bolt-action airsoft guns measured at 600FPS to 415FPS will have a MED of 100FT. All players with bolt-action airsoft guns measured above 415FPS will be required to attend sniper school. Players with bolt-action airsoft guns measured at or below 415FPS have a MED of 30ft and are encouraged but not required to attend sniper school. Sniper players are encouraged to carry a pistol in the likelihood that their MED will be broken.
Field Rifle:
All players with airsoft guns measured from 351FPS to 415FPS have a MED of 30ft. There can only be one player with a motor driven magazine in each squad.
Support:
Support roles include all airsoft guns measured above 415FPS. There is no semi-automatic or select-fire airsoft guns allowed that are measured above 460FPS. Airsoft guns measured above 415FPS will be referred to as designated marksman rifles (DMR) or a squad automatic weapon (SAW). DMRs are limited to semi-automatic fire. SAWs require a motor driven magazine and are limited to one per squad unless a scenario specifies otherwise. All players in this class have a MED of 100ft and are required to complete sniper training. Support players are encouraged to carry a pistol in the likelihood that their MED will be broken.
Grenades & Smoke bombs
The use of commercial and homemade airsoft grenades and smoke bombs must to approve by the landowner before use. Burn orders must be obey, even if this results in never using airsoft grenades and smoke bombs.
Homemade Airsoft
Pneumatic airsoft guns are limited to 120 PSI in the chamber or regulator. Projectiles and use are at the discretion of the host or landowner. All homemade airsoft guns most be approved before they can be used at any field.
Waivers
Waivers are used to protect the landowners and players for legal liabilities in the event that someone gets hurt. The waiver includes three situations that occur during game play. No one can play airsoft with a properly signed waiver. Games at night as well as CQB areas generate an environment that is very hard to regulate. It is required for everyone to complete all sections of the waiver in order to play.
CQB & Night Games:
Waivers will now include a section pertaining to CQB and game play at night. The reason for this is to guarantee that all players acknowledge the dangers of CQB and games at night. They must agree that they are playing at there own risk if they are inside the game field. This is regardless of their participation in anyway. We also require a CQB and night game waiver to prevent having to force all players to wear full-face protection. Although we high recommend face, mouth and ear protection we only require proper eye wear as the minimum protection. We have witnessed chipped teeth and bloody welts. If a BB where to be shot into someone’s ear him or her could possibly become deaf.
Field:
The Field Waivers are to cover legal liabilities that may occur in the event of an injury. They are also used to ensure all players acknowledge and understand that there are dangers in playing airsoft besides BB related injures. The field is constructed in wooded area and it is important to recognize that just walking on unstable ground can result in some one becoming injured.
Sergeant of the Day
This role carries a large amount of responsibilities and any player asked to become a Sergeant of the Day should considered themselves honored. Veteran players are selected and trained to discuss in detail all relevant safety and game play rules to all players before the start of a game. They are responsible for measuring all airsoft guns with a chronograph and explaining the role that the user falls into. If a new player, airsoft gun, or profile change is introduced to the game the Sergeant is responsible that the player’s profile is created or updated. They are responsible for all players to have a properly signed waiver and skirmish friendly protective gear. Sergeants of the Day run the “Sniper School” which is required of all players using an airsoft gun that is measured over 415FPS. Players can be trained to become a Sergent of the Day but by doing so all Sergeants are responsible for all duties equally. Someone training to become a Sergeant of the Day must complete “Sniper School.”
Sniper School:
This is a seminar designed, if nothing else, to guarantee that the student can recognize a distance of 100 feet. They will also be taught the importance of upholding their MEDs and explained the outcomes of common situations that might occur during game play. Advice on preventing and dealing with their extended MED will offered and discussed. There is also a question and answer period to clear up any confusing or uncovered material.
Age Limits
Unfortunately we do have to enforce age limits for safety but we are trying to include everyone. If someone is over the age of 18 or older they must properly complete the waiver before they can play, but they can do so on their own. For people between the ages 16 to 18 years of age they are required to have a properly completed waiver by their parents or guardians before they will be allowed to play. For people under the age of sixteen, they will be required to either be accompanied by their parents, guardians or an event guardian. They will still be required to have a properly completed waiver by their parents or guardians but in the case that they cannot accompany their minor an event guardian may be chosen. The event guardian assumes responsibility of the minor’s well being in the event of an injury. The parents or guardians must notarize the waiver and state that they have entrusted their minor with the event guardian.
Local Authorities
It is encouraged to notify local emergency responders of games and explain what to them what to expect if an emergency occurs. It is also encouraged to invite them to the location of the game and show them the field. If a player is hurt this may improve their ability to help the injured player. They will appreciate your concern for the people who are playing and willingness to make their job easier. On a side note, firemen, police officers and EMTs love airsoft and you might accidentally recruit a new player.
GAME PLAY
Calling “Hit!”
When a player is shot he or she screams, “Hit!” All direct impacts anywhere on the body by a BB are a hit. If a BB hit an airsoft gun or ricochets off another object before striking a player he or she is not hit and should continue game play. In addition to screaming hit a player is required to display a dead rag when they have been hit. Dead rags can be different colors but they must be highly visible. There are other addition methods an eliminated player can use to display that they are no longer in pursuit of game objectives. All players are not required to use these additional methods but it is highly recommended. A player can raise his or her arms up over their head. Yelling “Dead man walking!” while one is exiting play is also a very effective way to prevent any confusion and additional hits. A player may not act or give the impression that they have been hit or leaving play to gain an advantage other another player or players. Players that have been hit or are leaving the field cannot speak to other players until they have entered a re-engagement area or “respawn.” Players that have been hit or are leaving game play cannot be used as cover.
Medic Rules
Medic rules are totally optional and can be use in many variations but can be used whenever a scenario permits them. A medic bag identifies a player as a medic. One member of a group of people is the medic and he or she can re-engage players that have been hit and would normally leave game play. In this situation the medic is the only way another player can re-enter the game after he or she has been hit. When someone is hit they, instead of “Hit!” scream “Medic!” A medic has to approach the disengaged player and identify the outcome of the player being hit, count the number of hits when there is a limitation, or automatically enable the player to engage in game play. This can be down with cards, arm bands or die depending on how the scenario dictates the role of medics. A medic must be careful at this time because he can be hit very easily at this time. Once the medic has been hit he must call “Medic!” If a medic has been hit another player must approach the medic and take his bag. The approaching player then becomes the medic and deals with the former one as a normal player. Medics have no limitations on their armament but they are requires to carry a watch in addition to the medic bag, cards, armbands or die. Playing a scenario with medic rules does not necessarily mean all hits can be dismissed; in fact “Fatal Wounds” can be used to emphasis the importance of a carefully aimed shot.
Grenades & Smoke Bombs
Once the landowner and host have approved airsoft grenades and smokebombs it is absolutely necessary to allow every player a fair chance to have them. Instructions on how to make them can be distributed or they can be sold. Airsoft grenades cannot be toxic or fire starting. If a fire does occur the game must stop EMMEDIATLY! The fire must to put out before the game can continue. A player can be hit and taken out off game play by an airsoft grenade when they are stroke by a BB or other approved projectiles. Airsoft grenades can be filled with powder to help simulate a blast radius. If any powder is seen on a player they are considered hit. Regardless if powder is used or found on a player, if an airsoft grenade detonates within the line of sight of three feet of a player or while inside a small room they are considered hit. A player may step on an airsoft grenade to prevent the possibility on other players being hit. This is sacrificial and the player is considered hit. Although all other players nearby are not hit and should continue play once the sacrifice has been acknowledged.
Squad Support Weapons
Designated Marksmen Rifles and Squad Automatic Weapon or DMRs and SAWs are considered squad level weapons. Players within these roles are to be evenly distributed amongst squads. Normally only one player with a SAW and a DMR can be in one squad. They can be in one squad together but there cannot be two of each and only if they are evenly distributed among squads. This distribution of DMRs and SAWs includes and is specifically intended for the balancing of opposing forces. Airsoft guns of this role cannot exceed the measurement of 460FPS but are required to be measured above 415FPS. All players using airsoft gun that meet these measurements have a MED of 100ft. This encourages teamwork of players with field and CQB rifles to accomplish game objectives.
Cheating and Punishment
There will always be someone who will try to cheat. In airsoft, cheating is especially detrimental to the game. Airsoft relies on honesty and taking pride in upholding it. We do not do this solely as individuals but as a collective body. By playing airsoft we trust everyone one to obey the rules. It is necessary for us to trust everyone in order for airsoft to function. This is why there are known repercussions. These were not created in anticipation and we hope that any problem that develops cannot be resolved without a simple discussion.
Three Warnings:
Everyone messes up and normally it is because they do not know any better. If there is a dispute it needs to be resolved immediately. If a player fails to acknowledge safety and game play rules he or she will be corrected and given a warning.
1 Day:
If a player requires to be warned three times during an event they will be taken aside and explained that they do not need to participate for the remainder of the day. They will be refunded half of their field fees and asked to leave the premises immediately.
3 Months:
A serious offense must take place for someone to be suspended from a field. This is reserved for malicious behavior, indifferent and hostile attitudes. If someone has the intention to hurt or dismiss safety airsoft might not be for him or her.
Banned:
It takes someone to act completely absorb to deserve being banned. Fist fighting, brandishing real weapons on the field and threats to another player’s well being. It would be common for a player that becomes banned to have a history of bad behavior and a general disregard towards other people.
AAV Guidelines
"Airsoft Declaration Of Purpose"
Preamble
We, the players that make up the Airsoft community, are united by a common goal. A goal that inspires us to take a positive stand for the principles and ideals that makes Airsoft such a viable and worthwhile activity. As individuals, as well as a community we offer this document as a pledge to uphold certain standards, so that there will exist an image of honor and trust not only within the Airsoft community but also within the nation at large.
Philosophy
Airsoft is more than just a physical resemblance to military organizations and the use of replica weapons to enact military simulations. At its core are all the elements that make any sport or social gathering worthwhile and beneficial.
Key to the popularity of Airsoft is an underlying code of honor and fair play. Due to the nature of the game, cheating and unsportsmanlike conduct is very easy to get away with. It is a testament to the high quality of the typical Airsoft player that this sort of behavior is not a major problem at organized events.
Like any important sport Airsoft is more than just a physical exercise. Teamwork, cooperation, ingenuity, strategy, and planning are absolutely essential for the successful completion of an objective in an Airsoft event. So many factors have an effect on the outcome that it stretches the mental, emotional, and physical capabilities of participants. And just like more traditional sports, Airsoft has a multitude of 'positions' that players can plug into as talents and abilities allow. But unlike many sports, age, gender, race, creed, height or weight does not exclude anyone from excelling in the sport of Airsoft.
Aside from the mental benefits of Airsoft we cannot stress enough the physical benefits and the safety aspects of our sport. When the average player has spent all day walking, climbing, and running through rough terrain with up to 40 pounds of gear there is little doubt that he/she has gotten a good physical workout. Avid players will also spend extra time training and exercising in preparation for periodic events. A major advantage that Airsoft has over many other team sports is the inherent safety, as well as low bodily stress due to a non-contact environment. An occasional BB welt, twisted ankle, sunburn, or poison ivy rash is the extent of hazards that Airsoft players encounter.
Let us not forget the good feelings that spending the day with like-minded people can instill in us. People from all walks of life forget their differences and focus on the ideal that a friendly exchange of BBs in the woods is a good way to spend the day. Rarely will you find hard feelings and hurt pride after several hours’ worth of simulated combat. Also, the sharing of friendly stories, information, supplies, gear, and tactical suggestions are a hallmark of an Airsoft event. There truly is a fellowship that reaches across barriers and attitudes.
Pledge of Conduct
We of the Airsoft community, pledge to do all that we can to uphold a high standard of conduct and to help educate those who are new to the sport of Airsoft. This conduct standard includes the following basic rules and is intended as a guide for all Airsoft enthusiasts in order to exemplify the best qualities we all aspire to.
1. To follow the rules of play set forth by Airsoft event organizers and to choose honor before reward.
2. To always play with safety in mind, including appropriate eye protection, observing minimum engagement distances, and keeping anger at home.
3. Keeping all Airsoft weapons out of sight of the general public.
4. Never pointing Airsoft weapons at anyone, except when on the event field and only when everyone is wearing eye protection.
5. Never play Airsoft on a public street or in a populated neighborhood.
6. Comply immediately with Police orders if confronted for any reason.
7. Notify local authorities if there is even a small chance that an event might cause concern with people in the area.
8. Know and abide by the federal, state, and local laws associated with the use and ownership of Airsoft weapons
Conclusion
The sport of Airsoft adds value to the national good. It is in everyone’s best interest to do what we can to protect and support a positive and safe Airsoft image. Be above reproach. Make yourself a step above the norm. Let the good Airsoft image begin with each of us.
UNITY
It is important to all of us that everyone feels comfortable and welcome as a guest and friend to our functions and our favorite pass time. No one can have a prejudice against another race, religion, or sexual orientation. All are welcome if they welcome all. If there is only one reason why we play airsoft it is to have fun with our friends and family.
SAFETY
All safety rules are subject to change. For any reason if a landowner that has allowed people to participate in airsoft on their land disagrees with a rule you are to honor their decision, we are guest at their home. An insurance provider may require some rules to be adjusted in order to provide coverage.
Airsoft Velocity & Role Descriptions
FPS:
The velocity of an airsoft gun is measured in feet per second and is determined with a chronograph. All airsoft guns must be measured with.20g BBs. The hop-up will be adjusted to zero effect for required cases but not for normal readings.
MED:
Minimum engagement distances are used to ensure safe shooting distances. There is no excuse for shooting at someone that is closer than a players MED. Repetitive MED violation will be viewed has malicious behavior and intentionally trying to hurt another player. If any player is found violating MED they need to be alerted immediately.
CQB:
Close Quarters Battle areas include buildings and 30ft of their surroundings. There is no MED inside CQB areas. No one can use motor driven magazines. Only airsoft guns measured at 350FPS and down can be used in CQB areas.
Sniper:
Bolt-action airsoft guns measured at 600FPS to 415FPS will have a MED of 100FT. All players with bolt-action airsoft guns measured above 415FPS will be required to attend sniper school. Players with bolt-action airsoft guns measured at or below 415FPS have a MED of 30ft and are encouraged but not required to attend sniper school. Sniper players are encouraged to carry a pistol in the likelihood that their MED will be broken.
Field Rifle:
All players with airsoft guns measured from 351FPS to 415FPS have a MED of 30ft. There can only be one player with a motor driven magazine in each squad.
Support:
Support roles include all airsoft guns measured above 415FPS. There is no semi-automatic or select-fire airsoft guns allowed that are measured above 460FPS. Airsoft guns measured above 415FPS will be referred to as designated marksman rifles (DMR) or a squad automatic weapon (SAW). DMRs are limited to semi-automatic fire. SAWs require a motor driven magazine and are limited to one per squad unless a scenario specifies otherwise. All players in this class have a MED of 100ft and are required to complete sniper training. Support players are encouraged to carry a pistol in the likelihood that their MED will be broken.
Grenades & Smoke bombs
The use of commercial and homemade airsoft grenades and smoke bombs must to approve by the landowner before use. Burn orders must be obey, even if this results in never using airsoft grenades and smoke bombs.
Homemade Airsoft
Pneumatic airsoft guns are limited to 120 PSI in the chamber or regulator. Projectiles and use are at the discretion of the host or landowner. All homemade airsoft guns most be approved before they can be used at any field.
Waivers
Waivers are used to protect the landowners and players for legal liabilities in the event that someone gets hurt. The waiver includes three situations that occur during game play. No one can play airsoft with a properly signed waiver. Games at night as well as CQB areas generate an environment that is very hard to regulate. It is required for everyone to complete all sections of the waiver in order to play.
CQB & Night Games:
Waivers will now include a section pertaining to CQB and game play at night. The reason for this is to guarantee that all players acknowledge the dangers of CQB and games at night. They must agree that they are playing at there own risk if they are inside the game field. This is regardless of their participation in anyway. We also require a CQB and night game waiver to prevent having to force all players to wear full-face protection. Although we high recommend face, mouth and ear protection we only require proper eye wear as the minimum protection. We have witnessed chipped teeth and bloody welts. If a BB where to be shot into someone’s ear him or her could possibly become deaf.
Field:
The Field Waivers are to cover legal liabilities that may occur in the event of an injury. They are also used to ensure all players acknowledge and understand that there are dangers in playing airsoft besides BB related injures. The field is constructed in wooded area and it is important to recognize that just walking on unstable ground can result in some one becoming injured.
Sergeant of the Day
This role carries a large amount of responsibilities and any player asked to become a Sergeant of the Day should considered themselves honored. Veteran players are selected and trained to discuss in detail all relevant safety and game play rules to all players before the start of a game. They are responsible for measuring all airsoft guns with a chronograph and explaining the role that the user falls into. If a new player, airsoft gun, or profile change is introduced to the game the Sergeant is responsible that the player’s profile is created or updated. They are responsible for all players to have a properly signed waiver and skirmish friendly protective gear. Sergeants of the Day run the “Sniper School” which is required of all players using an airsoft gun that is measured over 415FPS. Players can be trained to become a Sergent of the Day but by doing so all Sergeants are responsible for all duties equally. Someone training to become a Sergeant of the Day must complete “Sniper School.”
Sniper School:
This is a seminar designed, if nothing else, to guarantee that the student can recognize a distance of 100 feet. They will also be taught the importance of upholding their MEDs and explained the outcomes of common situations that might occur during game play. Advice on preventing and dealing with their extended MED will offered and discussed. There is also a question and answer period to clear up any confusing or uncovered material.
Age Limits
Unfortunately we do have to enforce age limits for safety but we are trying to include everyone. If someone is over the age of 18 or older they must properly complete the waiver before they can play, but they can do so on their own. For people between the ages 16 to 18 years of age they are required to have a properly completed waiver by their parents or guardians before they will be allowed to play. For people under the age of sixteen, they will be required to either be accompanied by their parents, guardians or an event guardian. They will still be required to have a properly completed waiver by their parents or guardians but in the case that they cannot accompany their minor an event guardian may be chosen. The event guardian assumes responsibility of the minor’s well being in the event of an injury. The parents or guardians must notarize the waiver and state that they have entrusted their minor with the event guardian.
Local Authorities
It is encouraged to notify local emergency responders of games and explain what to them what to expect if an emergency occurs. It is also encouraged to invite them to the location of the game and show them the field. If a player is hurt this may improve their ability to help the injured player. They will appreciate your concern for the people who are playing and willingness to make their job easier. On a side note, firemen, police officers and EMTs love airsoft and you might accidentally recruit a new player.
GAME PLAY
Calling “Hit!”
When a player is shot he or she screams, “Hit!” All direct impacts anywhere on the body by a BB are a hit. If a BB hit an airsoft gun or ricochets off another object before striking a player he or she is not hit and should continue game play. In addition to screaming hit a player is required to display a dead rag when they have been hit. Dead rags can be different colors but they must be highly visible. There are other addition methods an eliminated player can use to display that they are no longer in pursuit of game objectives. All players are not required to use these additional methods but it is highly recommended. A player can raise his or her arms up over their head. Yelling “Dead man walking!” while one is exiting play is also a very effective way to prevent any confusion and additional hits. A player may not act or give the impression that they have been hit or leaving play to gain an advantage other another player or players. Players that have been hit or are leaving the field cannot speak to other players until they have entered a re-engagement area or “respawn.” Players that have been hit or are leaving game play cannot be used as cover.
Medic Rules
Medic rules are totally optional and can be use in many variations but can be used whenever a scenario permits them. A medic bag identifies a player as a medic. One member of a group of people is the medic and he or she can re-engage players that have been hit and would normally leave game play. In this situation the medic is the only way another player can re-enter the game after he or she has been hit. When someone is hit they, instead of “Hit!” scream “Medic!” A medic has to approach the disengaged player and identify the outcome of the player being hit, count the number of hits when there is a limitation, or automatically enable the player to engage in game play. This can be down with cards, arm bands or die depending on how the scenario dictates the role of medics. A medic must be careful at this time because he can be hit very easily at this time. Once the medic has been hit he must call “Medic!” If a medic has been hit another player must approach the medic and take his bag. The approaching player then becomes the medic and deals with the former one as a normal player. Medics have no limitations on their armament but they are requires to carry a watch in addition to the medic bag, cards, armbands or die. Playing a scenario with medic rules does not necessarily mean all hits can be dismissed; in fact “Fatal Wounds” can be used to emphasis the importance of a carefully aimed shot.
Grenades & Smoke Bombs
Once the landowner and host have approved airsoft grenades and smokebombs it is absolutely necessary to allow every player a fair chance to have them. Instructions on how to make them can be distributed or they can be sold. Airsoft grenades cannot be toxic or fire starting. If a fire does occur the game must stop EMMEDIATLY! The fire must to put out before the game can continue. A player can be hit and taken out off game play by an airsoft grenade when they are stroke by a BB or other approved projectiles. Airsoft grenades can be filled with powder to help simulate a blast radius. If any powder is seen on a player they are considered hit. Regardless if powder is used or found on a player, if an airsoft grenade detonates within the line of sight of three feet of a player or while inside a small room they are considered hit. A player may step on an airsoft grenade to prevent the possibility on other players being hit. This is sacrificial and the player is considered hit. Although all other players nearby are not hit and should continue play once the sacrifice has been acknowledged.
Squad Support Weapons
Designated Marksmen Rifles and Squad Automatic Weapon or DMRs and SAWs are considered squad level weapons. Players within these roles are to be evenly distributed amongst squads. Normally only one player with a SAW and a DMR can be in one squad. They can be in one squad together but there cannot be two of each and only if they are evenly distributed among squads. This distribution of DMRs and SAWs includes and is specifically intended for the balancing of opposing forces. Airsoft guns of this role cannot exceed the measurement of 460FPS but are required to be measured above 415FPS. All players using airsoft gun that meet these measurements have a MED of 100ft. This encourages teamwork of players with field and CQB rifles to accomplish game objectives.
Cheating and Punishment
There will always be someone who will try to cheat. In airsoft, cheating is especially detrimental to the game. Airsoft relies on honesty and taking pride in upholding it. We do not do this solely as individuals but as a collective body. By playing airsoft we trust everyone one to obey the rules. It is necessary for us to trust everyone in order for airsoft to function. This is why there are known repercussions. These were not created in anticipation and we hope that any problem that develops cannot be resolved without a simple discussion.
Three Warnings:
Everyone messes up and normally it is because they do not know any better. If there is a dispute it needs to be resolved immediately. If a player fails to acknowledge safety and game play rules he or she will be corrected and given a warning.
1 Day:
If a player requires to be warned three times during an event they will be taken aside and explained that they do not need to participate for the remainder of the day. They will be refunded half of their field fees and asked to leave the premises immediately.
3 Months:
A serious offense must take place for someone to be suspended from a field. This is reserved for malicious behavior, indifferent and hostile attitudes. If someone has the intention to hurt or dismiss safety airsoft might not be for him or her.
Banned:
It takes someone to act completely absorb to deserve being banned. Fist fighting, brandishing real weapons on the field and threats to another player’s well being. It would be common for a player that becomes banned to have a history of bad behavior and a general disregard towards other people.